You perform a melee or ranged attack.
You switch any number of equipped items with any number of items in your backpack.
Only once per turn. Until the start of your next turn:
You perform a Check (DL 10) against an opponent. If you succeed, you inflict dazed, shaken, slow, or weak upon them.
You spend Inventory Points to produce and immediately use a consumable item.
You work towards accomplishing an objective within the conflict.
You cast one of the spells you have learned.
You attempt to gain information about someone or something.
Some Skills require you to spend an action.
You perform an action that is not covered by any of the above, negotiating its resolution and effects with the Game Master.