22GAME RULES

Action Description

Attack

You perform a melee or ranged attack.

Equipment

You switch any number of equipped items with any number of items in your backpack.

Guard

Only once per turn. Until the start of your next turn:

Hinder

You perform a Check (DL 10) against an opponent. If you succeed, you inflict dazed, shaken, slow, or weak upon them.

Inventory

You spend Inventory Points to produce and immediately use a consumable item.

Objective

You work towards accomplishing an objective within the conflict.

Spell

You cast one of the spells you have learned.

Study

You attempt to gain information about someone or something.

Skill

Some Skills require you to spend an action.

Other

You perform an action that is not covered by any of the above, negotiating its resolution and effects with the Game Master.