GAME MASTER GUIDE

CHAPTER ORATOR

Orators are assumed to draw attention. Maybe they look good, maybe they’re naturally charismatic, or maybe there’s some other reason — you should ask the Player.

CHAPTER ROGUE

Whatever ideals spur a Rogue into action can often be twisted and manipulated. It is dreadfully easy for a rebel to turn into an oppressor, and the heroes of the past were often treated like criminals during their own time.

Remember that items acquired this way are in addition to normal game rewards (page 264). Because of this, the group will inevitably gain access to more options and wealth than normal — but that’s part of what makes a Rogue special. Don’t be afraid to give the Player Characters some new toys!

"Goddess of Law? How fitting! As a thief, I'll defend my right to disobey until the very end!"

— Philip Forlenza (Order #)