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After you suffer damage, you may immediately recover 【SL × 2】 Mind Points.
Each time you acquire this Skill, learn one Entropist spell (see next two pages).
Note: Offensive (rr) Entropist spells use 【INS + WLP】 for the Magic Check.
You have a lucky number; at the beginning of each session, that number is 7. Once per scene after you perform a Check, you may replace the value shown on one of the dice you rolled with your lucky number (even if this would give an impossible Result, such as a value of 7 on a d6). If you do, the replaced value becomes your new lucky number.
You may perform Rituals whose effects fall within the Entropism discipline. Entropism Rituals use 【INS + WLP】 for the Magic Check.
During a conflict, you may use an action to interfere with the flow of time by spending up to 【SL × 5】 Mind Points. For every 5 Mind Points you spend this way, choose one option:
Note: Each option can only be chosen once per use of this Skill.
Philip Forlenza (Order #)