Index / Table of Contents
1. Introduction
- The Eight Pillars
- Game Materials
- The Players
- The Game Master
2. Game Rules
- Scenes
- Interlude Scenes
- Game Master Scenes
- Sessions and Campaigns
- Important Rules
- Anatomy of a Character
- Checks
- Critical Success
- Fumble
- Opportunities
- Performing an Attribute Check
- Difficulty Levels
- Invoking a Trait
- Invoking a Bond
- Opposed Checks
- Open Checks
- Situational Modifiers
- Group Checks
- Frequently Used Checks
- Clocks
- Bonds
- Conflict Scenes
- The Structure of a Conflict
- Initiative
- Rounds and Turns
- Space and Distances