Action Description
Attack You perform a melee or ranged attack.
Equipment You switch any number of equipped items with any number of items in your backpack.
  • This action doesn't apply to armor.
Guard Only once per turn. Until the start of your next turn:
  • You gain Resistance to all damage types.
  • You gain a +2 bonus to Opposed Checks.
  • You may cover another creature and prevent foes from performing melee attacks against them.
Hinder You perform a Check (DL 10) against an opponent. If you succeed, you inflict dazed, shaken, slow, or weak upon them.
Inventory You spend Inventory Points to produce and immediately use a consumable item.
Objective You work towards accomplishing an objective within the conflict.
  • This will require an Attribute Check or Opposed Check.
  • Complex goals will often require a Clock.
Spell You cast one of the spells you have learned.
Study You attempt to gain information about someone or something.
  • This will generally require an 【INS + INS】 Open Check.
Skill Some Skills require you to spend an action.
Other You perform an action that is not covered by any of the above, negotiating its resolution and effects with the Game Master.