DESIGNING NPCs

While running the game, you will sometimes find yourself in need of an NPC whose statistics aren't already provided by the bestiary. When this happens, you have two possible choices:

Over the course of this section, you will learn how to build a soldier-rank NPC from scratch; please keep in mind that, while this system gives you clear guidelines, the challenge posed by a given NPC will vary greatly depending on the Player Characters' Skills, equipment, and current resources!

Character Concept

Think about the NPC's role in the world and pick four Traits that make them unique: a personality, a need or instinct, or even a specific quirk of their nature. Much like a Player Character's Identity, Theme and Origin, an NPC's Traits help you portray them as a three-dimensional being. Villains may also invoke their Traits to reroll Checks (page 46).

Building the Profile

  1. Distribute one of the following arrays among the NPC's Attributes:

    Upon reaching levels 20, 40, and 60, the NPC chooses one of its Attributes and increases it by one die size (to a maximum of d12).

  2. Choose the NPC's level: From a minimum of 5 to a maximum of 60.
  3. Choose the NPC’s Species: beast, construct, demon, elemental, humanoid, monster, plant, or undead. Each Species has its own rules. You can find more information about Species on the upcoming pages.