Druids and witches often weave together these creatures and order them to guard sacred locations.
Typical Traits: emotionless, flammable, lonely, towering.
DEX d6 | INS d6 | MIG d12 | WLP d10 | HP 110 w 55 MP 80 | Init. 6
DEF +0 | M.DEF +0
Construct w The forest golem is immune to poisoned.
The once-resplendent waters of the Dagda Oasis now run dry. The Golem attacks all that approach. When designing a construct boss, you might separate it into parts (such as a sturdy central body supported by telescopic limbs), or have it expose its magitech core when in Crisis, increasing its elemental damage but also lowering defenses and unlocking new Vulnerabilities.
And if there's a Magitech Tinkerer in the party, they might even be able to take control of a soldier-rank limb and force the boss to punch itself in the face! Those are the kind of scenes your group will remember.