CONVINCE THE QUEEN
The heroes need to persuade the Queen of Armorica that attacking the Imperial
forces tomorrow would be a suicidal maneuver. For some reason, the Queen's
advisor is stubbornly pushing for an immediate strike.
This is a resolutive goal and, given the importance of the scene, the Clock
should have 12 sections. Possible actions would be...
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Use 【INS + WLP】 to present your reasons to the Queen. If
you have witnesses or items that reinforce your position, they will grant
you a +2 bonus.
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Use 【INS + MIG】 to present a possible strategy and offer
your battle prowess to the Queen and her people, were she to reconsider
tomorrow's attack.
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Use 【WLP + WLP】 to launch yourself into a passionate
speech, attempting to win the hearts of the bystanders. If you helped the
people of Armorica in the past, you will receive a +2 bonus.
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Use 【INS + WLP】 to lure the advisor into saying too much.
To get a bonus on this Check, you might first Study the advisor and identify
his Traits and motives.
The majority of these Checks will be performed against the advisor, but the
third approach might also be made against the difficulty of "the room".
The advisor also has a Clock of his own which, once completed, will have the
heroes banished! This Clock has 12 sections — the same size as the heroes'.