Creature Template Information

44GAME MASTER | 305

CHAPTER

HUMANOID

Starting Skills: 3

This is a broad category, a catch-all term for intelligent creatures who tend to live in communities and rely on tools and equipment.

Examples:

Rules: Humanoids always gain the Use Equipment Skill for free.

MONSTER

Starting Skills: 4

Monsters are magical beasts, generally quite intelligent and gifted with supernatural powers. Their features are often bizarre.

Examples:

Rules: Monsters have no special rules.

PLANT

Starting Skills: 3

Far from being typical vegetation, these plants have evolved into dangerous predators due to mutation or magical influence.

Examples:

Rules: Plants are immune to dazed, shaken and enraged, and Vulnerable to (choose one: air, bolt, fire, ice) damage.

UNDEAD

Starting Skills: 2

Undead may be corpses reanimated through magic or restless spirits unable to peacefully return to the stream of souls that forms creation.

Examples:

Rules: Undead are Immune to dark and poison damage, immune to poisoned, and Vulnerable to light damage.

Additionally, when an effect (such as an Arcanum, a potion or a spell) would cause an undead creature to recover Hit Points, whoever controls that effect may instead have the undead lose half as many Hit Points.

Rising from the Dark Side of the Moon is the Tower of Orichalcum, where the first monster was born.