# ELEMENTALIST SPELLS

## SPELL

### Elemental Shroud

Cost: 5

Targets: T

Duration: Up to three creatures

Action: Scene

You weave magical energy and protect the targets from the fury of the elements.

Choose a damage type: air, bolt, earth, fire or ice. Until this spell ends, each target gains Resistance against the chosen damage type.

### Elemental Weapon

Cost: 10

Targets: One weapon

Duration: Scene

You imbue a weapon with elemental energy. Choose a damage type: air, bolt, earth, fire, or ice. Until this spell ends, all damage dealt by the weapon becomes of the chosen damage type.

- If you have that weapon equipped while you cast this spell, you may perform a free attack with it as part of the same action.
- This spell can only be cast on a weapon equipped by a willing creature.

### Flare

Cost: rr 20

Targets: One creature

Duration: Instantaneous

You channel a single ray of fire towards your foe, its temperature so high that it will pierce through most defenses. The target suffers 【HR + 25】 fire damage.

Damage dealt by this spell ignores Resistances.

### Fulgur

Cost: rr 10

Targets: × T

Duration: Up to three creatures

Action: Instantaneous

You weave electricity into a wave of crackling bolts. Each target hit by this spell suffers 【HR + 15】 bolt damage.

Opportunity: Each target hit by this spell suffers dazed.

### Glacies

Cost: rr 10

Targets: × T

Duration: Up to three creatures

Action: Instantaneous

You coat your foes under a thick layer of frost. Each target hit by this spell suffers 【HR + 15】 ice damage.

Opportunity: Each target hit by this spell suffers slow.

### Iceberg

Cost: rr 20

Targets: One creature

Duration: Instantaneous

A pillar of ice magic envelops your foe, suddenly dropping their body temperature to a critical level. The target suffers 【HR + 25】 ice damage.

Damage dealt by this spell ignores Resistances.