SOMETHING BITTER OR MELANCHOLIC
Finally, all tense situations and conflict scenes in a natural fantasy
campaign should have a bitter or melancholic aftertaste. This undertone
highlights the torment of the antagonists, strengthens the bonds between the
heroes and those who are in danger, or reiterates how the PCs are facing the
consequences and paying the price of errors that were committed by the
people of the past.
Examples
Here are some examples of scenarios implementing this theme:
-
To defeat the wrathful ice spirits, the Alderman’s daughter decided to
wield an ancient relic with the power to destroy souls. She too is going
to forfeit her own, but the clan will survive.
-
The majestic Jade-Horned Lion nourishes the region by cyclically dying and
being reborn; but his current incarnation became attached to a human
orphan and rejected death, ultimately turning into a monster.
-
A terrible disease strikes down settlements that surpass a certain
technological level, or that dig up and activate the Progenitors’
machines.
-
Cornered by new fishing regulations, the people of a Player Character’s
native village accepted the thane’s money and allowed his men-at-arms to
scour the forbidden ruins under the village.
-
The heroes battle a beautiful and titanic plant monstrosity, contaminated
by the experiments of a careless apprentice witch. The seed was planted by
a young hunter to commemorate the death of his partner.
-
Crossing the Bone Steppe at night is very dangerous – following the steps
of the Warthog Goddess, whose wounds bleed continuously, restless spirits
of animals killed by a now-forgotten Empire possess their own bones and
assault the living.
-
Born from an egg that hatched centuries after the extinction of her
species and overwhelmed by desperation, the Magmamoth Queen devoured the
ancient magic of the forest, until she became a veritable living hive.
“I have no doubt that it is necessary.
I just wish I wasn’t the one to carry this burden.”