The World - Chapter Overview
9. Typical Features
The typical Freezing Mountain should include at least one of these
features:
- A dangerous path in a state of disarray.
- A small settlement hiding ancient knowledge.
- An ancient structure, extremely hard to reach.
- A terrible beast that no hunter dares to face.
9. Position
Locations such as Vertigo Peak represent the climax of
the adventure and the final test of the Player Character’s abilities.
Unforgiving weather and dangerous creatures make this the ideal setting
for the final act of a campaign. Furthermore, these locations are often
situated near a corner of the map sheet, far from all the main settlements
and shrouded in myth and legends.
9. The Villains’ Plans
Vertigo Peak is so remote and dangerous that a common Villain would
hesitate to use it as their base of operation. It’s far more likely for it
to be the abode of a simple and brutal threat, a terrible catastrophe
looming over the rest of the world. The mountain might also be the
birthplace of a recurring Villain, where the heroes can finally discover
the antagonist’s past and understand how this merciless land shaped their
motivations.
Possible Questions for the Group
-
This is an extremely coveted hunting reserve. Which of the local
creatures threaten the ecosystem? What would happen if they were not
contained?
-
A recent and sudden climate shift wreaked havoc on the mountain. What
was the cause? How did the toughest species adapt to it?
-
A decaying structure towers among the clouds. What is it? What was its
original function? Who or what occupies it now?
-
To fend off local wildlife, the denizens of the region developed an
ingenious defensive strategy. How does it work?
-
Among local hunters, one shines for their skill. What do they have in
common with one of you? What are they known for?