The World
Chapter Synopsis
Cradle of Life
The Golden City is where souls are purified and reprogrammed for their
next birth according to a precise scheme. Instead of following the
spontaneous chaos of nature, they are cleansed of all memories and forced
to reincarnate according to the designs of an ancient entity, descendant
of a forgotten people.
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Key Questions: Who were they? What caused their
disappearance? Why did they manipulate the stream of souls to the point
of replacing it?
Entities & Conflicts
Deus Ex (The Supreme Villain)
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Description: The heir to the will of
the ancients appears as a colossal bronze statue—a humanoid angel with
two feathered right wings, a female body, and a crying face in place
of the left arm. Its true essence is
sealed in its head, protected by a helmet that
monitors all the city’s functions.
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Abilities/Threat: It has been
draining the spirits of any intruders and turning them into pale
shadows.
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It is Immune to physical damage and alternates
between Vulnerability and Absorption to light and dark each round,
unleashing attacks based upon the Absorbed element and inflicting
random status effects.
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It controls the mechanical sentries of the entire Golden City and
can spend Ultima Points to summon them.
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Narrative Hook: In reality, its
spirit silently mourns its millennia-old separation from the stream of
souls—can the Player Characters help them reunite with it, and how?
Castaways of the Sky
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The Setup: Will and Orvy, two reckless aviators, lose
control of their aerostat and crash among the ruins while escaping a
deadly spirit. In helping them, the PCs become embroiled in a violent
conflict.
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Necroptes (The Spirit): A ravenous winged spirit that
can smell death and knows no remorse.
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Tactics: Casts fire and air spells. Although
fragile, it can strike down enemies in Crisis with its terrible
Death spell, which reduces victims’ Hit Points to 0 if they were a
multiple of 5.
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Resistances/Weaknesses: Vulnerable to cold and
light damage; Immune to earth and Absorbs dark.
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Conflict Resolution Points:
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Collateral Damage: If the Necroptes isn’t
defeated within 4 rounds of conflict, the aerostat becomes
unusable due to collateral damage.
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Rest in Peace: After the end of the conflict,
Will and Orvy explain they are fulfilling their father’s last
request: scattering his ashes from the highest point in the sky.
If the aerostat is still serviceable, they take off; otherwise,
can the PCs figure out an alternative solution?
“This is where it all began – maybe for fun, boredom or desperation.
The
memory is lost, the truth ignored, and the answers denied.”