STORY HOOKS
When bringing Badger Temple into play, the GM may use the following points
to enrich the story by introducing artifacts, Villains, discoveries, and
rewards.
The Hall of Trials
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Light and Darkness. A single torch shines true, revealing
the living frescoes upon the walls – the shadows of four badgers, each
bearing a small rattle, slide among the paintings. To continue, the PCs
must collect the four rattles. Every time they roll a Check to try, the GM
fills 1 section of an 8-section Clock. If the Clock is filled before they
succeed, or if they attempt to use violence, a fearsome guardian emerges
from the frescoes. What is it? Which of the PCs knows legends about its
weak spot?
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Hall of Despair. This empty room seems endless. Every now
and then, the pale image of a badger appears, beckoning the heroes to
follow them in the darkness. The PCs have to fill a 6-section Clock to
keep the spirit in sight and reach the exit. Whenever a PC fails a Check,
frustration gets the better of them, causing them to suffer a random
status effect among dazed, shaken, slow, and weak.
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The Door. The badger stops next to a great stone door
covered in thorny vines, which can be removed either with a Ritual or by
suffering a heavy loss of Hit Points. The badger glows with a feeble
light, which restores all the PCs’ Mind Points.
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Dark Vines (The Rafflesia Encounter). Sprawling creepers
and living vines fill the entire room. At the center, a massive, garish
flower tinges the scene with scarlet and purple hues. A glowing bud
dangles from one of the vines, right above the jaws of the plant-creature
at the heart of the flower: its name is Rafflesia. Its stalk is
covered in thorns, and the badger-spirits are trapped in its two creeping
tentacles.
-
Properties: It’s
Vulnerable to fire damage,
Resistant to ice and bolt, and
Absorbs light, thanks to the glowing bud, which also
hypnotizes its targets, forcing them to attack the main body – those
who charge into melee are punished by its thorns.
-
Challenge: If both tentacles are defeated, the twin
badger spirits regain their powers and Rafflesia becomes
Vulnerable to light damage. How did this creature
evolve? How was it created? What is hidden at the center of the room?