Natural Fantasy Villains
When you create a natural fantasy antagonist, the information on page 254 of
the Core Rulebook is an excellent starting point, but there are a few extra
things to remember, just as there are for Player Characters.
Basic Principles
The natural fantasy genre presents a significant variety of archetypal
Villains, but we can still infer some common key traits:
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A link to the past. These antagonists have one or more
elements that link them to the past of the setting: some are obsessed by
ancient legends; others crave power and authority lent by millennia-old
magics and technologies, or want to wipe out every last trace of them;
finally, some are entities who survived an ancient calamity or were
created in the distant past.
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Familiar concepts. A natural fantasy antagonist’s
motivations and origin are often linked to needs, feelings, doubts, or
emergencies that you might have had a brush with at least once in your
personal life. As much as this might unsettle you, a part of you should be
able to understand, perhaps at an instinctual level, what these Villains
represent.
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Catastrophic results. When a natural fantasy Villain
reaches their goals, the consequences are devastating: be it the awakening
of a truly ancient danger, a permanent alteration to the ecosystem, or the
extermination of entire communities, the Villain’s victory will tear open
a wound in this world.
The Game Master is given three main tools for introducing these Villains
into the narrative and diving deep into their origins and objectives:
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Stories, relics and traditions. If a Villain is the
incarnation of an ancient danger, references to their existence should
gradually appear during the campaign: these sources are often vague or
partly contradictory – fertile ground for studies and speculations.
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Game Master scenes. Above all else, these scenes are
useful to add depth to the antagonists, revealing their doubts and
hesitations. When dealing with Villains that are closer in nature to a
cataclysm or a supernatural presence, these scenes can show omens of their
arrival and a growing sense of foreboding.
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Conflicts. During conflicts, natural fantasy Villains
tend to fully embrace one of two extremes: some speak openly with the
protagonists, explaining their reasons, while others march forward,
undeterred and silent, toward their objective.