Delicacies and their effects follow a few unique rules:
Each delicacy always features one, two, or three effects, depending on
which taste combinations you used (the effects may also be four or six if
you use the All You Can Eat Heroic Skill, on page 161); you decide in
which order to apply these effects, and may choose to forgo any number of
them (this choice must be exactly the same for all targets of the
delicacy).
Effects 5 to 12 can only be applied during conflict scenes.
A delicacy can only have one type 5 effect (which is to say, a
damage-dealing effect); if a delicacy has two or more type 5 effects due
to the taste combinations you used, you must choose one of them and forgo
the others.
A delicacy can only have one type 12 effect (which is to say, a damage
type-changing effect); if a delicacy has two or more type 12 effects due
to the taste combinations you used, you must choose one of them and forgo
the others.
Other than that, all of a delicacy’s effects are cumulative, and will be
fully applied to each of its target.
Example: If you obtain a type 2 effect on sweet + umami, a
type 5 effect on bitter + umami, and a type 9 effect on bitter + sweet, the
delicacy created combining these tastes will be able to deal damage, inflict
a status effect, and also prevent the use of Skill actions for a brief
period!
And Finally, A Bit of Advice!
This Class is quite atypical: there is no real way to perfectly control
the role your character will cover, because your abilities are
procedurally generated over the course of the campaign. However, remember
that you may prepare delicacies outside of conflict scenes: it will cost
you some ingredients, true, but you will be able to “scout” the effects
ahead of time and avoid trial and error during a critical situation.
Other than that, pay attention to which effects best synergize with each
other and with the rest of your group, and take advantage of the multi
property to apply the same delicacy to two or more enemies!