DELICACY EFFECT
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Each of this delicacy’s targets recovers from the
(choose one: dazed; enraged; poisoned; shaken; slow; weak)
status effect.
-
Each of this delicacy’s targets suffers the
(choose one: dazed; shaken; slow; weak)
status effect.
-
Each of this delicacy’s targets recovers 40 Hit Points. This amount
increases to 50 if you are level 30 or higher.
-
Each of this delicacy’s targets recovers 40 Mind Points. This amount
increases to 50 if you are level 30 or higher.
-
This delicacy deals 20
(choose one: air; bolt; earth; fire; ice; poison)
damage to each of its targets. This amount increases to 30 damage if you
are level 30 or higher.
-
Until the end of your next turn, every source that deals
(choose one: air; bolt; earth; fire; ice; poison)
damage deals 5 extra damage to each of this delicacy’s targets.
-
Each of this delicacy’s targets cannot perform the Guard action during
their next turn.
-
Each of this delicacy’s targets cannot perform the Spell action during
their next turn.
-
Each of this delicacy’s targets cannot perform the Skill action during
their next turn.
-
Each of this delicacy’s targets gains Resistance to
(choose one: air; bolt; earth; fire; ice; poison)
damage until the end of your next turn.
-
Each of this delicacy’s targets treats their
(choose one: Dexterity; Insight; Might; Willpower)
as if it were one die size higher (up to a maximum of d12) until the end
of your next turn.
-
During the next turn of each of this delicacy’s targets, all damage they
deal becomes
(choose one: air; bolt; earth; fire; ice; poison)
and its type cannot change.