MELISSA IN DETAIL
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In spite of her parents’ doubts, young Melissa worked hard and
traveled far to discover the secret of alchemy, with the Ambition of
attaining an official license and, upon her eventual return, bringing
prosperity to the mountain hamlet of Eiche.
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Melissa saved her money to buy a cart, pulled by a mighty and loving
auroch. This traveling workshop is full of mementos, notes and unusual
ingredients.
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Melissa combines Gourmet, Spiritist and Sharpshooter: together with
the rest of the group she adapted the Gourmet’s rules to represent
alchemy, using five seasonal essences instead of tastes. Her
alchemical scepters are custom arcane ranged weapons that she uses to
fire her compounds, creating expanding clouds using Barrage.
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Taking inspiration from the wu xing’s Late Summer, Melissa’s Player
and the rest of the group decided to add a fifth season to their
setting, the Calm, which has its own seasonal essence and is a time of
transition for the entire world when the elements coexist and combine
in ways that are, so far, poorly understood.
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Melissa’s personal goals are rather simple, but the mystery of the
Calm should have a deep influence on the story: of course, one or more
Villains have plans for it.