The Heroic Life
The heroic life can take a heavy toll on Player Characters; they often need to
rest and recover their energy. Depending on the location, characters have
access to different options for resting.
RESTING IN THE WILDERNESS
When far away from the safety of cities and villages, traveling on the road or
exploring a ruin, characters must have access to one of the following in order
to rest:
-
A magic tent (see page 104) created by spending 4 Inventory Points. One tent
is enough for the entire group.
-
Hospitality from someone friendly, usually in exchange for help or money.
-
A safe location where they run no risk of being attacked; perhaps a
consecrated temple, a secret room, the inside of an armored transport, or an
area protected by a magic circle.
RESTING INSIDE SETTLEMENTS
While in a village, town, or city, characters must have access to one of the
following in order to rest:
-
A room inside an inn, which will cost money (see Town Services on page 125).
-
Hospitality from someone friendly, usually in exchange for help or money.
The Effects of Resting
When a Player Character rests, they enjoy the following benefits:
- They recover all of their Hit Points and Mind Points.
- They recover from all status effects.
Generally, resting requires four to six hours of inactivity. See Rests and
Pacing on the right for more information on the consequences of resting.
Resting