Creature Profile Guide
Chapter Title Placeholder
d 1. NAME, LEVEL AND SPECIES
At the top of the creature profile, you will find the creature's name, their
level (ranging from a minimum of 5 to a maximum of 60), and finally their
Species.
d 2. DESCRIPTION AND TYPICAL TRAITS
Each profile features a short description of the creature, followed by a list
of typical (but not universal) Traits for that type of creature. The Game
Master should always consider these Traits when portraying the creature or
adjudicating the consequences of actions — a peaceful creature is more likely
to listen to reason than an aggressive one, for instance.
Villains can also spend Ultima Points to invoke Traits and reroll dice (page
101).
d 3. ATTRIBUTES
This line provides you with the creature's main and secondary statistics:
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Dexterity (DEX), Insight (INS), Might (MIG) and Willpower (WLP)
are all listed using the creature's base die size. Status effects and
various abilities may temporarily influence these die sizes.
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HP indicates the creature's maximum Hit Points, followed by
their Crisis score.
- MP indicates the creature's maximum Mind Points.
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Init. indicates the creature's Initiative score. This
calculation already takes all relevant bonuses and penalties into account,
such as those from armor or Skills.
d 4. DEFENSES
This section lists the creature's defensive statistics:
-
Defense (DEF) may be listed as a fixed number (if the
creature is wearing martial armor) or as a bonus to be added to their
current Dexterity die size.
-
Magic Defense (M.DEF) is always listed as a bonus to be
added to the creature's current Insight die size.
These scores already take into account any benefits granted by shields and
Skills.