The Coral Forest
At low tide, a thick coral forest emerges from the sea, painting the
atmosphere with bright hues.
Locations within the Labyrinth
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The coral labyrinth. It’s easy to get lost in this living
maze. Finding the exit requires filling an 8 section Clock. Each time they
fail, the PCs bump into an unwelcome snag, such as a shoal of marine
creatures, sharp poisonous corals or they feel a terrible sense of
disorientation (dazed status effect).
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The flooded temple. At the heart of the labyrinth lies an
ancient ruin and in its main chamber, inaccessible to humans, is the
ancient Horn of Tides. Built by an amphibious people that lived on the
coast, the temple is now the lair of a giant moray eel. She isn’t
aggressive, but values quiet, so she vehemently urges the PCs to face the
Trial of Currents (see below) to recover the artifact…
omitting a few details.
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The Trial. At the mercy of thundering currents, the
heroes feel bitter memories emerging, but of what kind? Each Player
Character that manages to explain how one of their Bonds would have helped
on that occasion will slowly be cradled by currents, and led before the
Horn. What kind of power does this artifact give?
The Damaged Boat
Stranded on the coast, the unlucky fisherman Orus needs materials protected
by dangerous plant creatures to fix his badly damaged boat.
Potential Encounters
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Wood Guardians. If the PCs try to establish contact with
the protectors of the forest, they are brought before the sacred tree, a
millennia-old magnolia always in bloom. All living creatures in the area
protect and worship it, grateful for its gifts. What can be discovered by
communicating with the magnolia? What compromise does it offer?
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Violence is not the way. If the PCs try to use force to
get wood for the fisherman, or if they try to get rid of the forest
creatures, the voice of the sacred tree echoes in their mind, ordering
them to stop. What punishment awaits them if they don’t comply?
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The fisherman’s gratitude. If the group returns empty
handed, Orus understands the need to respect the local laws and thanks the
PCs for their help, showing them the location of a mysterious island that
doesn’t appear on any map. If they get the wood, he offers to take them to
the island with his own boat. What kind of island is it? Which of the PCs
has heard of it? What does it hide?
“Whether it’s an object, a thought or a feeling, cast it in the sea. The
waters will keep your secret.”