Type: Instantaneous Cost: 10 MP • (INS + MIG) +3
Effect: Titania deals (HR + 20) dark damage to the
target, and the target suffers weak.
Other Actions
Gaunt Bloom(Action/Passive)
Titania may use an action and spend 20 Mind Points to make all Moon
Orchids (see next page) bloom. If there is no Moon Orchid present on the
scene, a new one enters the conflict and immediately blooms.
Wild Hunt(Action)
Titania may use an action to declare one of the following hunts, ending
the effects of any previous one; after that, they perform a free attack
with Fairy Arrow against a random target.
Hound the Prey: Titania and the Moon Orchids (see
next page) deal 5 extra damage against weak targets.
Gathering Horn: Titania chooses a Moon Orchid (see
next page) present on the scene, who performs his turn immediately
after Titania’s this round (following the tactics on next page).
Thrill of the Hunt: The next time a source deals
damage to Titania and/or one or more Moon Orchids, that source deals
no damage instead.
Special Rules
Aspect of the Huntress: Titania gains +3 to all Opposed
Checks concerning swiftness, accuracy or giving chase.
Dawn: When Titania is reduced to 0 Hit Points in the
Queen of Midnight form, they have to spend 1 Ultima Point to call forth
the day. In doing so, Titania and any remaining Moon Orchids (see next
page) leave the conflict. At the end of the current round, Titania
returns to the conflict as the Queen of Midday accompanied by two Sun
Poppies (see page 195). If they have no Ultima Points left, Titania
surrenders.
Elemental: Titania is immune to poisoned.
Eternal Body: At the start of each of their turns, if
Titania is suffering from slow and/or weak, they recover from these
status effects and regain 10 Mind Points.