The Head of Brightvale
Classification: Champion (Chapter 3) | Undead
Level: Lv 20
Traits: apathetic, empty, hypnotized, quiet.
Stats
DEX d8
INS d6
MIG d8
WLP d12
HP: 240
MP: 120
Init.: 180
Initiative: 10
Defense
DEF: +0
M. DEF: +0
A/V/U/B/IM: D IM E IM f I VU L VU T IM
Attacks & Abilities
Basic Attacks
Gravesand Jaws
Calculation: (DEX + MIG) +2 | Damage: (HR
+ 10) earth damage.
*If the Funerary Lantern is extinguished, this attack deals 5 extra damage.*
Spells
Dust to Dust (OO)
Cost: (MIG + WLP) +5 | 10 MP | Target: One creature |
Action: Instantaneous.
The Head of Brightvale deals (HR + 20) earth damage to the target, and the
target suffers weak.
Other Actions
Ancient Desires
The Head of Brightvale may use an action and spend 20 Mind Points to choose
one:
-
If the Funerary Lantern is extinguished, it becomes lit and regains 35 Hit
Points.
-
If the Funerary Lantern is lit, it recovers 35 Hit Points and performs a
free attack using Dim Light.
Special Rules
-
Desperation: When the Head of Brightvale loses Hit Points
from a recovery effect because of the Undead rule, if the Funerary Lantern
is extinguished, the Head loses an amount of Hit Points equal to those it
would have recovered (instead of half).
-
Life Craving: After a Player Character spends a Fabula
Point to Invoke a Trait, if the Funerary Lantern is lit, the Head of
Brightvale recovers 10 Hit Points and that PC becomes
feeble until the Lantern is
extinguished. A feeble PC cannot invoke their Traits.
-
Symbol of Attachment: As long as the Funerary Lantern is
lit, the current Hit Points of the Head of Brightvale cannot be lower than
1.
-
Undead: The Head of Brightvale is immune to poisoned and HP
recovery may harm it (see Core Rulebook, page 305).
-
Unnatural Presence: At the start of each of the Head of
Brightvale’s first turn during each round, if no Player Character is
suffering from shaken and the Funerary Lantern is lit, all Player Characters
on the scene become shaken.