44 ANTAGONISTS
Node and Dylon’s Tactics
Node and Dylon add an environmental effect to every conflict they take part
in, the tide. At the start of the
conflict, the tide is high and it remains so as long as neither of them is
in Crisis; as soon as either of them is in Crisis, the tide becomes low.
Environmental Turns
-
First Enemy Turn: Node uses Hunting Horn if he
has enough Mind Points and hasn’t used it so far. Otherwise, he uses
Hunter’s Bow, prioritizing
targets suffering from weak (during high tide) or slow (during low
tide).
-
Second Enemy Turn: Dylon uses
Rock Toss against a random target. If he doesn’t have enough
Mind Points he uses Sea Fin against a random target.
-
Third Enemy Turn: Node acts again, using
Net Throw against as many random
targets as possible, prioritizing those suffering from weak during high
tide.
-
Fourth Enemy Turn: Dylon uses
Coordinated Action, prioritizing enemies suffering from weak.
Node’s free attack (during high tide) targets a random enemy instead. If
Dylon doesn’t have enough Mind Points, he uses
Sea Fin instead, always
prioritizing weak targets.
Symbiosis and Shared Resources
Node and Dylon are friends who share every aspect of their lives: for this
reason they have a single pool of
Ultima Points and each can spend
them to Invoke a Trait or Recover; if one spends an Ultima Point to
Escape, both leave the scene safely.
The goal of this rule is to highlight how deep the symbiosis and harmony
of this duo run, creating a stark contrast with the mission they
undertook: they are clearly able to show care and tenderness, but they
decided to discard these feelings when looking at one of their prey.
Tactical Adjustments
Initial Conflict (Player Characters)
-
Mindset: They do not view the Player Characters as
worthy opponents, but rather as naive and headstrong people who don’t
understand the importance of their mission.
-
Ultima Point Usage: They spend Ultima Points to Recover
only when suffering from 3 or more status effects, and they always keep
1 Ultima Point to Escape as soon as one of them is reduced to 0 Hit
Points (ignore the *I’ll Avenge You!* special rules).
Subsequent Battles
In subsequent battles, however, they consider the PCs a grave danger to
their mission and spend Ultima Points to Invoke a Trait every time they
fail a Check.
Minor Villain | (5 Ultima Points) | Both Elite