ABSENT PLAYERS
We all have busy lives, and sometimes this means one or more people will be
unable to take part in a session.
When this happens, the simplest option is often to reschedule the session for
a different date. Just pick another day to meet — in the meantime, you can
play another game with whoever is present!
On the other hand, if you are determined to run a session even if one or more
participants are absent — and you should do this only if whoever's missing is
okay with it — each absent Player chooses one of the following for their
character:
-
I'll join you later. Your character will remain in town (or
somewhere safe) and carry on some kind of task. This is a good chance to
gather information, purchase items, and work on Projects. Discuss what your
character does with the Game Master.
-
Your character will join the rest of the group at the beginning of the next
session; describe how you got there.
-
I'll be in your care. For this session, your character will
be controlled by the rest of the group as a whole (excluding the Game
Master). While controlled by the group, your character cannot spend Fabula
Points and will automatically surrender if reduced to 0 Hit Points. The Game
Master should be cautious when applying consequences to characters belonging
to absent Players, and everyone else should do their best to protect them.
Regardless of which option you choose for your character, the following apply:
-
Your character will not gain Fabula Points while absent from a session.
-
Your character will gain Experience Points as normal at the end of the
session. This might cause your character to level up (see page 226).
As soon as you take part in a session again, you will be able to gain and
spend Fabula Points as normal.
The nature of this world is not one of absolutes.