INVENTION POTENCY AREA USE
Major Large Permanent
Total Project Cost: 6000 zenit; Progress Required: 60; Flaw: None.
A large airship that can transport up to fifty people. It provides no additional firepower or protection — armaments, barriers, and so on would all be considered separate Projects and can be subsequently added to the airship's base chassis.
Major Individual Permanent
Total Project Cost: 1500 zenit; Progress Required: 15; Flaw: Yes.
A semi-intelligent floating weapon. This golem will act after the inventor's turn during conflict scenes, dealing minor physical damage to a single target. However, it is extremely loud and highly experimental: enemies may spend an opportunity to disable it until the end of the scene.
Medium Individual Permanent
Total Project Cost: 1000 zenit; Progress Required: 10; Flaw: None.
A pair of magnetic boots that allows the wearer to safely attach themselves to metallic surfaces, possibly walking on walls or even ceilings.
See below See below See below
Total Project Cost: 1750 zenit; Progress Required: 17; Flaw: Yes.
An advanced four-legged armor fueled by magitech energy.
【DEX + INS】 Accuracy Check.
Given the complexity and power of this invention, the Game Master splits it into two separate Projects: the armor itself and then its heat cannon, both with medium potency, individual area, and permanent use.
The inventor added a flaw to one of the Projects (Vulnerability to bolt damage) in order to partially reduce the cost.