Implement Nag service
This commit is contained in:
222
commands/calendar/nag/service.ts
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222
commands/calendar/nag/service.ts
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@@ -0,0 +1,222 @@
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import { type Client, TextChannel } from "discord.js";
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import {
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type Sequelize,
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Model,
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INTEGER,
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STRING,
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BOOLEAN,
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DATE,
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literal,
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Op,
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} from "sequelize";
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export interface Settings {
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client: Client; // Main Discord client object
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db: Sequelize; // Database access object
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publicChannel?: string; // Channel to use if a reminder is public
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}
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export class Nag extends Model {
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// Primary key
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declare id: number;
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// User who created this nag
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declare userId: string;
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// Guild (server) of original nag request
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declare guildId: string;
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// Channel of original nag request
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declare channelId: string;
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// Message of original nag request
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declare messageId: string;
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// Description of what you're supposed to do
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declare text: string;
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// Custom failure text
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declare failText?: string;
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// Should we @here?
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declare mentionHere?: boolean;
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}
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export class CheckIn extends Model {
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declare nagId: string;
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// Date of the last time user ran /checkin
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declare lastCheckIn: Date;
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}
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export async function initAndSyncTables(sequelize: Sequelize) {
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Nag.init(
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{
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id: {
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primaryKey: true,
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type: INTEGER,
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autoIncrement: true,
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},
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userId: {
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type: STRING,
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allowNull: false,
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},
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text: {
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type: STRING,
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allowNull: false,
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},
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failText: {
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type: STRING,
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},
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mentionHere: {
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type: BOOLEAN,
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},
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},
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{ sequelize },
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);
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CheckIn.init(
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{
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nagId: {
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type: INTEGER,
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allowNull: false,
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},
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lastCheckIn: {
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type: DATE,
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allowNull: false,
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},
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},
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{ sequelize },
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);
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CheckIn.hasOne(Nag, { foreignKey: "nagId" });
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await Nag.sync();
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await CheckIn.sync();
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}
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/**
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*
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* @param hour Number between 0-24 representing the hour the check-in is performed.
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* @param offset Number of days from today; this can be positive for future days or negative for past days.
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* @returns Date object representing the check-in time
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*/
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export function getCheckIn(hour: number, offset: number = 0) {
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const nDaysInMS = offset * 24 * 60 * 60 * 1000;
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const day = new Date(Date.now() + nDaysInMS);
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const checkInDate = new Date(
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day.getFullYear(),
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day.getMonth(),
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day.getDate(),
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hour,
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);
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return checkInDate;
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}
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export async function findGuiltyNags() {
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const results = await Nag.findAll({ where: {} });
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const guiltyNags: Nag[] = [];
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const prevCheckIn = getCheckIn(9, -1);
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const currentCheckIn = getCheckIn(9, 0);
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for (const nag of results) {
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console.log("Checking nag: ", nag.id);
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const checkInResults = await CheckIn.findAll({
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where: {
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nagId: nag.id,
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lastCheckIn: {
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[Op.between]: [prevCheckIn, currentCheckIn],
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},
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},
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});
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if (checkInResults.length <= 0) {
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guiltyNags.push(nag);
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}
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}
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return guiltyNags;
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}
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/**
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*
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* @returns The Date representing the next check-in, which will be either
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* today (if we are asking in the morning) or tomorrow (if we are asking
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* after the check-in time for today.)
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*/
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export function nextCheckInDate() {
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const todaysCheckInDate = getCheckIn(9, 0);
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if (Date.now() - todaysCheckInDate.getTime() < 0) {
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return getCheckIn(9, 0);
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} else {
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return getCheckIn(9, 1);
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}
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}
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function nextCheckInMs() {
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const delayMs = nextCheckInDate().getTime() - Date.now();
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if (delayMs <= 0) {
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// The value of nextCheckInDate is guaranteed to be in the future; if not, that's a bug in the program.
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throw Error("Invalid value for nextCheckInDate");
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}
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return delayMs;
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}
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/**
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* Handle state for the various nag-related commands, mainly related to
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* tracking of timers and triggers.
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*/
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export class Manager {
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// NOTE(DWM): I really hate the word 'Manager' when applied to code, but I
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// thought for quite a bit about what to name these classes and I just can't
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// come up with anything solid. (Pun intended.)
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settings: Settings;
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interval?: NodeJS.Timeout;
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constructor(settings: Settings) {
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this.settings = settings;
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}
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start() {
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this.interval = setTimeout(this.loop, nextCheckInMs());
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}
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async triggerNag(nag: Nag) {
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const client = this.settings.client;
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// First, try and find the appropriate channel to send on
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const guild = client.guilds.cache.get(nag.guildId);
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if (!guild) {
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console.error(
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`No longer have access to Guild ${nag.guildId}; consider deleting this nag manually :(`,
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);
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return;
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}
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const channel = guild.channels.cache.get(nag.channelId);
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if (!channel) {
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console.error(
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`No longer have access to Channel ${nag.channelId}; consider deleting this nag manually :(`,
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);
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return;
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}
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if (!channel?.isSendable() || !(channel instanceof TextChannel)) {
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console.error("Somehow, we specified a channel which isn't sendable");
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return; // TODO
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}
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try {
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const failText =
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nag.failText ??
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`<@${nag.userId}> didn't complete "${nag.text}". Shame shame!`;
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const mentionHere = nag.mentionHere ? "<@here> " : "";
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const msg = `${mentionHere}${failText}`;
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await channel.send(msg);
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} catch (error) {
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console.log("Error while creating Nag:", error); // TODO
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}
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}
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async loop() {
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// According to MDN we don't need to do this, but it makes me feel happier
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// knowing that we won't accidentally call clearInterval(...) on a timer
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// that isn't running anymore.
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this.interval = undefined;
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console.debug("nag.js main loop");
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const guiltyNags = await findGuiltyNags();
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for (const nag of guiltyNags) {
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await this.triggerNag(nag);
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}
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this.interval = setTimeout(this.loop, nextCheckInMs());
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}
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stop() {
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clearInterval(this.interval);
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}
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}
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